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Fear Effect (PSX)
Welcome to the first episode of the new year, yep, we're pretending it's not March, and that this video didn't take 3 months to make. Seriously though, when I decided to make a retrospective on this game, I was thinking it would take around a month, and then I could move on... However, it didn't turn out that way.
On the surface, I thought this was just a simple PSX, survival horror, Resident Evil clone, nothing to complicated right? Nope, the more I dug into this one, the more I had to say, and this turned into my longest video to date.
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Castle of Illusion(MD)
Join me as we celebrate the entering of Mickey Mouse’s Steamboat Willie, into the realms of public domain, by retrospectively looking back at one of his most influential video games, Castle of Illusion, Starring Mickey Mouse, for the Sega Megadrive/Genesis.
This was a game I played nonstop back in the 90’s so I’m looking forward to casting a critical eye, and putting it under the microscope. In this lengthy retrospective, I take a look at all the ports, including the excellent Master System and Game Gear versions, dive into the history of the game, take a look at the magazines of the time for context, break the game down - level by level, and then, of course, I Wrank it.
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The Adventures of Batman and Robin(SNES)
After the release of the somewhat, in my opinion, disappointing Suicide Squad, I take a look at a game that has regularly hit best of lists, The Adventures of Batman and Robin for the Super Nintendo/Super Famicom. This game has a strange legacy, simultaneously being heralded as a great game, while not seeming to be a widely played title. I'm guilty of this myself, this being the first time I played it, and, WOW, am I glad I did.
In this lengthy retrospective, I take a look at all the ports, including the excellent Megadrive/Genesis version, dive into the history of the game, take a look at the magazines of the time for context, break the game down - level by level, and then, of course, I Wrank it.
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Tomorrow Never Dies(PSX)
I'm fully committed to completing all the James Bond games, and with that being said, I present to you, 007 Tomorrow Never Dies, the third game in my A Review to a Kill series. This was an Exclusive PS1 release, tied to the story of it's movie namesake, with a very messy and interesting development cycle, being regularly compared against the N64 juggernaut, Goldeneye.
I have no nostalgia for this game, as I never played it before, so I will be totally impartial here. In this retrospective, I tell the story of a "complicated" development, read magazine reviews from the time of release for context, break down every level, and of course, I Wrank it.
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Nightfire(PS2)
It's time to return to the well that is, James Bond Games. It's been a while since 007 Racing, but after acquiring EVERY official Bond game, A Review to a Kill returns with 007 Nightfire. I played this back in the early noughties, and I had a great time replaying this classic. This is an in-depth retrospective of 007 Nightfire, and in the video, I go into my personal memories, context magazine reviews from the time of release, break down every level, and of course, I Wrank it.
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Snowboard Kids(N64)
Merry Christmas everyone, for the Christmas Special this year, I have picked a personal favourite. On the surface, Snowboard Kids is a cutesy battle racer, but as with most things in life, scratch below the surface, and there is something very different to be discovered. I really enjoyed replaying this game. In the retrospective, I go in to the good the bad, the reception at the time, and of course, give it a Wranker Score. I hope you enjoy the video.
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